Baz Armstrong's Staff Space

This module will introduce you to digital sculpting techniques. The focus will be on sculpting a portfolio of multi-resolution elements, one of which will then be developed into a game-ready asset. You will be taught the software starting with the initial theory through to its application in practical projects. You will also learn how these toolsets relate to current industry pipelines.

The practical knowledge taught in the module will be applied to a series of assignment tasks, these assignment tasks will involve research and ideation, digital sculpting, 3D modelling, texturing and portfolio presentation. You will be expected to develop your own concepts that fit in with the assignment criteria, create these in the sculpting software, complete the pipeline by taking one of the sculpts through to a final game-ready asset and present the portfolio of work, giving particular consideration to aesthetics.


The following GAME attributes are developed in this module, Resilience, Effective Communicator and Lifelong Learner.

This module follows on from the techniques covered in Year 1 Digital Sculpting, with a focus on full character creation. We will revisit techniques from the first year module and learn about all stages of the character pipeline, from how to create the initial block-out all the way through to a final game-ready mesh.

This module follows on from the techniques covered in Year 1 Digital Sculpting, with a focus on full character creation. We will revisit techniques from the first year module and learn about all stages of the character pipeline, from how to create the initial block-out all the way through to a final game-ready mesh.

This module will introduce you to digital sculpting techniques. The focus will be on sculpting a portfolio of multi-resolution elements, one of which will then be developed into a game-ready asset. You will be taught the software starting with the initial theory through to its application in practical projects. You will also learn how these toolsets relate to current industry pipelines.

The practical knowledge taught in the module will be applied to a series of assignment tasks, these assignment tasks will involve research and ideation, digital sculpting, 3D modelling, texturing and portfolio presentation. You will be expected to develop your own concepts that fit in with the assignment criteria, create these in the sculpting software, complete the pipeline by taking one of the sculpts through to a final game-ready asset and present the portfolio of work, giving particular consideration to aesthetics.


The following GAME attributes are developed in this module, Resilience, Effective Communicator and Lifelong Learner.