- Teacher: Ewan Armstrong
- Teacher: Col Harding
- Teacher: Anthony McCormick
- Teacher: Paul Watson
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- Teacher: Ewan Armstrong
- Teacher: Col Harding
- Teacher: Carrie Warwick
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- Teacher: Helen Martin
- Teacher: Anthony McCormick
- Teacher: Abdul Razak
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- Teacher: Anthony McCormick
Your studies in this module will be informed by the latest concepts, ideas and techniques within professional games development.
You will look at, research and analyse the level designs within the current gaming market, with a view of being able to evaluate, categorise, critique and compare level design methods and theories. You will be shown various design techniques, which will allow you to plan and produce original level designs and game-play concepts based on research. During this module you will consider the features and capabilities of modern level design tools.
This will help you to prepare to make an informed and rational decisions about the level design approaches that you will use for your future projects, as these skills are crucial for employability in many national and international companies.
- Teacher: Ewan Armstrong
- Teacher: Anthony McCormick
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- Teacher: Jo Daly
- Teacher: Yasmin Down
- Teacher: Steve Manning
- Teacher: Rebecca Mayhew
- Teacher: Anthony McCormick
- Teacher: Jimmy Mullin
- Teacher: Carrie Warwick