This module will introduce you to digital sculpting techniques. The focus will be on sculpting a portfolio of multi-resolution elements, one of which will then be developed into a game-ready asset. You will be taught the software starting with the initial theory through to its application in practical projects. You will also learn how these toolsets relate to current industry pipelines.
The practical knowledge taught in the module will be applied to a series of assignment tasks, these assignment tasks will involve research and ideation, digital sculpting, 3D modelling, texturing and portfolio presentation. You will be expected to develop your own concepts that fit in with the assignment criteria, create these in the sculpting software, complete the pipeline by taking one of the sculpts through to a final game-ready asset and present the portfolio of work, giving particular consideration to aesthetics.
The following GAME attributes are developed in this module, Resilience, Effective Communicator and Lifelong Learner.
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- Teacher: Baz Armstrong
- Teacher: Col Harding
- Teacher: Carrie Warwick
This module follows on from the techniques covered in Sculpting, with a focus on full character creation. We will revisit techniques from the first year module and learn about all stages of the character pipeline, from how to create the initial block-out all the way through to a final game-ready mesh.
- Teacher: Baz Armstrong
- Teacher: Col Harding
- Teacher: Carrie Warwick
This Moodle course is for students on the Games Art degree.
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- Teacher: Baz Armstrong
- Teacher: Col Harding
- Teacher: Carrie Warwick
In this module, you will learn the fundamental workflows for creating node-based, procedurally generated content for real-time game environments. Using industry-standard software packages, you will learn methods and techniques that can be applied to a wide range of game assets such as 3D models and textures. You will also learn how to implement these with adjustable parameters into games engines.
The following GAME attributes are developed in this module: Resilience, Problem Solver, Adaptable
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- Teacher: Col Harding
- Teacher: Carrie Warwick
This module will introduce you to digital sculpting techniques. The focus will be on sculpting a portfolio of multi-resolution elements, one of which will then be developed into a game-ready asset. You will be taught the software starting with the initial theory through to its application in practical projects. You will also learn how these toolsets relate to current industry pipelines.
The practical knowledge taught in the module will be applied to a series of assignment tasks, these assignment tasks will involve research and ideation, digital sculpting, 3D modelling, texturing and portfolio presentation. You will be expected to develop your own concepts that fit in with the assignment criteria, create these in the sculpting software, complete the pipeline by taking one of the sculpts through to a final game-ready asset and present the portfolio of work, giving particular consideration to aesthetics.
The following GAME attributes are developed in this module, Resilience, Effective Communicator and Lifelong Learner.
- Teacher: Baz Armstrong
- Teacher: Carrie Warwick
This Moodle course is for students on the Games Art degree.
- Teacher: Col Harding
- Teacher: Carrie Warwick
This Moodle course is for students on the Games Design degree.
- Teacher: Col Harding
- Teacher: Carrie Warwick