In this module, you will learn the fundamental workflows for creating node-based, procedurally generated content for real-time game environments. Using industry-standard software packages, you will learn methods and techniques that can be applied to a wide range of game assets such as 3D models and textures. You will also learn how to implement these with adjustable parameters into games engines.

The following GAME attributes are developed in this module: Resilience, Problem Solver, Adaptable